Wednesday 26 October 2011

More asset designs

Currently, and for the next couple of weeks, I imagine that my time spent on my FMP, will be spent designing my assets and working towards getting a more detailed white box which I can concept over and spend more time looking at lighting and space.





Wednesday 19 October 2011

Over the past few days I've been progressing with my general concepts and lighting ideas, but I soon realised that with my concepts, they were entirely focusing on composition and lighting. I haven't actually designed any of my own assets yet, so I've started on the process designing display cases and playing with some of the designs of specific assets that I want on display.








                                        








Friday 14 October 2011

Facial concepts

When looking at my photo reference, I thought that it would be a good idea to try and get an idea of what the different species would look like. In a lot of the diplays in the museums I visited, there were artworks which gave a general idea of the homanoids, behavior, and environment at the time.

Initially, to get an idea of where the muscles would be placed, and where the features would be more defined, I started with a skull and then added muscle, and eventually skin and hair. From that general i created several conepts for each stage of evolution.

                                                               Australopithecus Afarensis



                                                     
                                                                  Homo Habilis





                                                       Homo Ergaster/ Homo Erectus



                                                             Homo Heidelbergensis



                                                             Homo Neanderthalensis


                                                                  
                                                                     Homo Sapien



When doing actual images for the gallery I do intend on doing sepourate images. These concepts don't really give enough of a feel for their social interactions, or their environment.

Thursday 13 October 2011

Museum research

For my museum visits, the focus on my photography was mainly lighting, the way in which the room itself way layed out, the way that each article was layed out and what exactly was on display. It was also a fantastic place to get photo reference for skulls and getting textures for the replica skulls.

                                                              Musee de Neanderthal



                                                     London Natural History Museum


These examples of each  type of museum will make the base for the different lighting in each of the rooms that I intend to model

Tuesday 11 October 2011

Initial works

Initial idea: Create an Environment set in an exhibition of a natural history museum, based on the evolution of humans, creating creature/character models for each stage of evolution.

As a beginning idea, this was a project which would both appeal to me interests in pre-history, and character modelling. However, once starting my research, and having chosen 6 stages of evolution to look at, I quickly realised that doing 6 characters, on top of an environment was an awful lot of work to take on by myself.

The plan now is to create the pre-history exhibition, with skeleton, and bust’s for comparison with that of a human, with the focus now being on the environment rather than the characters.

In terms of research, I have been to that British Natural History Museum in London, along with several small dig site museums around Europe, where human ancestors have been found, for lighting and environment layout, research. I have also been through several books on human evolution, for a greater depth of information for the exhibition itself, and websites with direct comparisons on skeletons schematics.


Books used: "Climate Change in Prehistory", "Walking with Cavemen" & "getting here"
Websites used: "www.bbc.co.uk/sn/prehistoric_life", "www.skullsunlimited.com"

I still have yet to look into technical specifications for current generation games, which I will look into A.S.A.P so that I can start to consider exactly what, and how many things I’m going to include in my environment for concepting.

In terms of concepts so far, all that I have really done is crudely consider contrasts in lighting and space for the environment:


Before the end of the week I intend to have finished my research, and have progressed more with my concepting.