Once this was done, I then started to work on the lighting and colours that I wanted for each room. The focus was to go for a contrast that would help create an atmosphere of older and new architecture, asif there was an original older building that has had a newer extention built onto it and has a much more modern look.
From there I quickly added some simple and very unpolished tilable textures to the walls and ceiling. again, just to give me a better adea of how things are looking. The lighting itself will most likely change because I want the lights themselves to be directed at assets to create areas of focus and i want to get rid of the dark areas in the ligher rooms.
I will most likely finish up the textures for the walls when I come to the end of my modelling and begin to texture everything, and I intend on doing the very last of my consepting as I go for things that it's relavent for.
next stop, asset creation. In which particular order, as of yet, I have no idea.