Friday 27 January 2012

Essential B.S.P.

So today was my final deadline for all concepts. however, after doing my last blog, I began working on my next set of concepts but before finishing them, i began to tire of concepting, and instead decided to start making some head way with my bsp for my level, to put my soon to be made assets into, and begin playing around with lighting to know what my assets will look like in the actual scene. for now, i have just modelled the areas of my chite box that i designated to be my "must have" areas.




Once this was done, I then started to work on the lighting and colours that I wanted for each room. The focus was to go for a contrast that would help create an atmosphere of older and new architecture, asif there was an original older building that has had a newer extention built onto it and has a much more modern look.






From there I quickly added some simple and very unpolished tilable textures to the walls and ceiling. again, just to give me a better adea of how things are looking. The lighting itself will most likely change because I want the lights themselves to be directed at assets to create areas of focus and i want to get rid of the dark areas in the ligher rooms.




I will most likely finish up the textures for the walls when I come to the end of my modelling and begin to texture everything, and I intend on doing the very last of my consepting as I go for things that it's relavent for.

next stop, asset creation. In which particular order, as of yet, I have no idea.

No comments:

Post a Comment