Thursday 15 March 2012

lighting change

So I've decided that instead of going for midday lighting in the more modern rooms, I would go for a twilight/night time lighting effect which will become more evident once i put in the sky dome. I just felt that with brighter day lighting, the scene just looked too washed out, and the brighter lighting also had a negative effect on my normal maps.

I've also added in a new glass material through just playing around withy the UDK material editor. Layout displayed below:


 The combined results (so far), you can see below. More lights, bone texturing and UV editing does need to be done.





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