The Z-brush sculpt was also done the same day as the base mesh in max. Hopefully once the base mesh is unwrapped it'll bake down nicely.
Since I've been speeding up with my character modelling I've been using the extra time to add my assets to my museum and edit the few textures I already had in the scene. Here's a couple of screen shots of what things lok like so far. On the static meshes is a solid white texture but the BSP that makes the walls and floor have tilable textures, with normal and specular maps on.
As I finish more assets I'll add the to the level.