Thursday, 23 February 2012

lights n glass

First up here I've added my busts to the scene to get an idea of how they currently light in the scenes,

From there I textured the lights, and tweeked the emissive settings to illuminate the scene. I then added a simple glass texture to a static box primative and placed it in position over the display cases, which gave me a much better idea of how the scene is actually going to look.

indeed my focus needs to be populating the whole scene before I move on to texturing.

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